Cobblemon Dungeons: Tiers, Entry Fees and Rewards
Short answer: The five Cobblemon dungeon tiers on TalonMC from Easy to Hardcore: Pokemon levels, entry fees, rewards and Dungeon Coin skills. Play it at play.talonmc.net with the TalonMC modpack.
Updated from the game code by the TalonMC team
Cobblemon Dungeons: how it works
Dungeons are solo runs of 6 waves of Pokemon matched to the tier you pick. Clearing wave 6 spawns a reward Pokemon that you are guaranteed to catch, plus Dungeon Coins and Poke Balls.
How to open it: Type /dungeons to pick an unlocked tier, review the run and pay the entry fee. The same menu opens the dungeon shop, skills and milestones.
There are 5 dungeon tiers and 6 Dungeon Coin skills.
- Easy: Costs $5,000,000, pays 5,000 Dungeon Coins and unlocks after the first 4 gyms on Easy.
- Normal: Costs $10,000,000, pays 10,000 Dungeon Coins and unlocks after all gyms on Easy.
- Hard: Costs $15,000,000, pays 20,000 Dungeon Coins and unlocks after all gyms on Normal.
- Nightmare: Costs $25,000,000, pays 40,000 Dungeon Coins and unlocks after all gyms on Hard.
- Hardcore: Costs $40,000,000, pays 75,000 Dungeon Coins and unlocks after all gyms on Nightmare.
- Break rooms: After every second wave you visit a break room that hands out healing items.
- Dungeon shop: Coins buy Master Balls, Ability Patches, Mega Stones, starter Pokemon and 50 Credit vouchers.
- Skills: Coins also buy permanent skills such as more coins, more healing items and a shop discount.
Note: On Hardcore, waves 5 and 6 can include Pokemon already in their Mega form.
Tips
- You must enter with an empty inventory, so store your items before you pay the fee.
- Failing or leaving a run pays no clear rewards, so only start when you can finish.
- Rewards from Hard and above cannot be bred, and legendary rewards are capped at Level 60.
- The featured shop collection rotates every two weeks, so check back for new cosmetics and rare items.
Example: The Dungeon Coins skill adds up to 50% coins at level 25. A Hardcore clear then pays 75,000 plus 37,500, which is 112,500 Dungeon Coins.
How dungeons work
Type /dungeons, pick a difficulty you have unlocked, review the run, and pay the entry fee. You must enter with an empty inventory and you play solo.
A run has 6 waves of random Pokemon matched to the tier. After every second wave you visit a break room that hands out healing items. Rewards start from wave 3, and clearing wave 6 spawns a reward Pokemon whose capture is guaranteed.
Every clear rolls a 1 in 65 shiny chance for the reward Pokemon, and a shiny is guaranteed if you go 65 clears without one. On Hard and above, every clear also rolls a 1 in 151 chance for a legendary, mythical or paradox reward, guaranteed within 151 clears. Legendary rewards are capped at Level 60, and rewards from Hard and above cannot be bred.
Failing or leaving a run pays no clear rewards. On Hardcore, waves 5 and 6 can include Pokemon already in their Mega form.
- Dungeon Coins buy items in the dungeon shop: Master Balls, Ability Patches, Mega Stones, plates, memories, Red and Blue Orbs, starter Pokemon (including a shiny starter) and 50 Credit vouchers.
- A featured collection of cosmetics and rare items rotates every two weeks.
- Milestones: first Normal clear 25,000 coins, first Hard 50,000 coins, 25 clears 250,000 coins, plus tags at 50, 100 and 250 clears.
- /dungeons pity shows how close you are to a guaranteed shiny or legendary.
Cobblemon dungeon tiers: levels, entry fees and rewards
Dungeons are solo runs of 6 waves. You enter with an empty inventory and pay an entry fee. Clearing wave 6 spawns a reward Pokemon that you are guaranteed to catch.
| Tier | Wild Pokemon levels | Your level cap | Entry fee | Dungeon Coins on clear | Reward Pokemon IVs | Clear balls | Unlock |
|---|---|---|---|---|---|---|---|
| Easy | 29 to 35 | 35 | $5,000,000 | 5,000 | 1 perfect IV, rest 19+ | 5 Poke Balls | Beat the first 4 gyms on Easy |
| Normal | 44 to 50 | 45 | $10,000,000 | 10,000 | 2 perfect IVs, rest 19+ | 5 Great Balls | Beat all gyms on Easy |
| Hard | 60 to 65 | 56 | $15,000,000 | 20,000 | 3 perfect IVs, rest 19+ | 5 Ultra Balls | Beat all gyms on Normal |
| Nightmare | 75 to 80 | 68 | $25,000,000 | 40,000 | 4 perfect IVs, rest 19+ | 10 Ultra Balls + 5 Quick Balls | Beat all gyms on Hard |
| Hardcore | 120 | 100 | $40,000,000 | 75,000 | 5 perfect IVs, rest 19+ | 15 Ultra Balls + 10 Quick Balls | Beat all gyms on Nightmare |
Dungeon Coin skills
Dungeon Coins from clears, raids and milestones buy permanent dungeon skills in /dungeons skills.
| Skill | Max level | At level 0 | At max level |
|---|---|---|---|
| Shiny Pity | 15 | Shiny reward guaranteed within 65 clears | Shiny reward guaranteed within 50 clears |
| Dungeon Coins | 25 | Coins based on difficulty | +50% coins |
| Heal Item | 2 | 2 healing items every 2 waves | 4 healing items every 2 waves |
| Ether Item | 4 | 1 item every 2 waves | 5 items every wave |
| Dungeon Shop Discount | 15 | 0% | 15% off the dungeon shop |
| Masterball Catch Chance | 25 | 0% | 2.5% chance of a bonus Master Ball on Hard and above |
Cobblemon Dungeons FAQ
How do dungeons work?
Pay the entry fee in /dungeons, enter with an empty inventory and beat 6 solo waves. Clearing wave 6 spawns a reward Pokemon with guaranteed perfect IVs that you are certain to catch, plus Dungeon Coins and Poke Balls.
How much does a dungeon cost?
Easy costs $5,000,000, Normal $10,000,000, Hard $15,000,000, Nightmare $25,000,000 and Hardcore $40,000,000.
More TalonMC Cobblemon guides
See it in game: Cobblemon Dungeons
Free on Java with the TalonMC modpack from Modrinth.